2010-03-31 David Bucciarelli SLG: optimized VolumeComputation class (uses array instead of vector class) test_partecipatingmedia
2010-03-31 David Bucciarelli SLG: introduced the VolumeComputation class test_partecipatingmedia
2010-03-30 David Bucciarelli SLG: first partially working support for partecipating media test_partecipatingmedia
2010-03-29 David Bucciarelli SLG: added emission support to partecipating media code test_partecipatingmedia
2010-03-29 David Bucciarelli SLG: working on partecipating media implementation test_partecipatingmedia
2010-03-29 jensverwiebe Min-vals for batchrendertime and samples 0 to make ignore possible as tooltip mentiones
2010-03-29 David Bucciarelli SLG Blender: added support for scene.infinitelight.usebruteforce flag to Blender exporter
2010-03-29 David Bucciarelli SLG: added latest version of Chiaroscuro's Blender exporter
2010-03-28 David Bucciarelli SLG: applied Livuxman's patch to restore brute force infinitelight sampling (via scene.infinitelight.usebruteforce property)
2010-03-28 David Bucciarelli SLG: applied Livuxman's patch to fix Russian Roulette bug
2010-03-27 David Bucciarelli SLG: fixed the sampling restarting line after a window resize
2010-03-27 David Bucciarelli SLG: preview mode is now based on elapsed time and not on pass count anymore
2010-03-27 David Bucciarelli SLG: updated blender exporter with latest Chiaroscuro's version
2010-03-26 David Bucciarelli SLG: rollback of the last change
2010-03-26 David Bucciarelli SLG: improved InfiniteLight sampling in a side case
2010-03-26 David Bucciarelli Merge
2010-03-26 David Bucciarelli SLG: first working infinitelight with importance sampling
2010-03-25 David Bucciarelli SLG: splitted the InfiniteLight class implementation in InfiniteLight and InfiniteLightPortal
2010-03-25 David Bucciarelli SLG: some cleanup in light.h header
2010-03-26 David Bucciarelli SLG: reviewed the way specular and diffuse materials where handling their PDF
2010-03-24 David Bucciarelli SLG: tuned a little bias to avoid fireflies with infinitelight and portals
2010-03-24 David Bucciarelli SLG: fixed a wrong usage of shading normal
2010-03-24 David Bucciarelli SLG: added the support for multiple .flm files (a trick to do network rendering with SLG)
2010-03-24 David Bucciarelli SLG: some code cleanup in Film class and added a new screen.gamma parameter to set the value used for gamma correction
2010-03-23 David Bucciarelli SLG: fixed another error in shading code
2010-03-22 David Bucciarelli SLG: working on few fixs for infinitelight sampling
2010-03-22 David Bucciarelli SLG: fixed infinitelight SetGain in case of a shared texture
2010-03-22 David Bucciarelli Added kitchen hdr settings
2010-03-22 David Bucciarelli SLG: changed the way the -l command line option works
2010-03-22 David Bucciarelli SLG: added scene.infinitelight.shift prameter to translate the texture map used for infinitelight
2010-03-22 David Bucciarelli SLG: added support for portals in infinitelight source
2010-03-22 David Bucciarelli SLG: fixed a double free of infinitelight object
2010-03-22 David Bucciarelli SLG: small cleanup in material code
2010-03-21 David Bucciarelli SLG: fixed a bug in direct sampling light sources for lambertian surface
2010-03-21 David Bucciarelli SLG: InititeLight is now sampled as any other light source
2010-03-20 jensverwiebe push Chiaroscuro s latest version of exporter
2010-03-20 jensverwiebe Prevent OSerror by checking for dir before trying to delete *.ply´s + unix-style command-strings
2010-03-20 David Bucciarelli Added tag slg_v1.4beta3 for changeset 4418b62efcca
2010-03-20 David Bucciarelli SLG release 1.4beta3 slg_v1.4beta3
2010-03-20 David Compiled under Win
2010-03-20 David Bucciarelli SLG: updated to last version of Chiaroscuro blender exporter
2010-03-20 David Bucciarelli Fixed a typo in cmake file
2010-03-19 David Bucciarelli SLG: added Chiaroscuro's Blender 2.5 exporter to the repository
2010-03-19 David Bucciarelli Added Chiaroscuro's studio test scene
2010-03-19 David Bucciarelli SLG: fixed the handling of image aspect ratio to match Blender one
2010-03-19 David Bucciarelli Fixed generic exception handling
2010-03-18 David Bucciarelli Minor typo fix in README.txt
2010-03-17 David Bucciarelli SLG: Added support for depth of field with scene.camera.lensradius and scene.camera.focaldistance
2010-03-17 David Bucciarelli Fixed PerspectiveCamera behavior
2010-03-17 David Bucciarelli Fixed a missing include when compiling without OpenCL support
2010-03-17 David Bucciarelli Some cleanup in TextureMap and InfiniteLight sources
2010-03-16 David Bucciarelli Fixed an uninitialized variable in case infinite light source wasn't used
2010-03-16 David Bucciarelli Changed SLG version to 1.4beta3dev
2010-03-16 David Bucciarelli First very basic implementation of HDR infinite light source
2010-03-16 David Bucciarelli Fixed a typo in SetThreadRRPriority() function
2010-03-15 David Bucciarelli Added support for saving images in OpenEXR format
2010-03-15 David Bucciarelli Fixed thread priorities for OpenLC devices
2010-03-15 David Bucciarelli Fixed a bug in the case of a single render thread and a single OpenCL device
2010-03-14 David Bucciarelli Added tag slg_v1.4beta2 for changeset 0aef631eb539
2010-03-14 David Bucciarelli SLG: release v1.4beta2 slg_v1.4beta2