LuxRays is the part of LuxRender dedicated to accelerate the ray intersection
process by using GPUs. You can find more information about the ongoing effort of
integrating OpenCL support in LuxRender at http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
and at http://www.luxrender.net/wiki/index.php?title=LuxRays


LuxCore is the new LuxRender C++ and Python API.

SLG (SmallLuxGPU)

SmallLuxGPU is a LuxCore/LuxRays demo and was a LuxRender v0.8 "proof of concept". You can find
more information about SLG at http://www.luxrender.net/wiki/index.php?title=SLG


See AUTHORS.txt file.


A special thanks goes to:

- Alain "Chiaroscuro" Ducharme for Blender 2.5 exporter and several scenes provided;
- Sladjan "lom" Ristic for several scenes provided;
- Riku "rikb" Walve for source patches;
- David "livuxman" Rodr�guez for source patches;
- Daniel "ZanQdo" Salazar (http://www.3developer.com/) for Sala scene and Michael "neo2068" Klemm for SLG2 adaptation;
- Mourelas Konstantinos "Moure" (http://moure-portfolio.blogspot.com/) for Room Scene;
- Nate Robins for glut32.dll;
- Diego Nehab for PLY reading/writing library;
- http://www.hdrlabs.com/sibl/archive.html and http://shtlab.blogspot.com/2009/08/hdri-panoramic-skies-for-free.html for HDR maps;
- http://chronosphere.home.comcast.net/~chronosphere/radiosity.htm for Cornell Blender scene;
- libPNG authors http://www.libpng.org;
- zlib authors http://www.zlib.net/ (not used anymore);
- OpenEXR authors http://www.openexr.com/ (not used anymore);
- FreeImage open source image library. See http://freeimage.sourceforge.net for details;
- Tomas Davidovic (http://www.davidovic.cz and http://www.smallvcm.com) for SmallVCM, an endless source of hints

This software is released under Apache License Version 2.0 (see COPYING.txt file).
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