LuxRays ======= LuxRays is the part of LuxRender dedicated to accelerate the ray intersection process by using GPUs. You can find more information about the ongoing effort of integrating OpenCL support in LuxRender at http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL and at http://www.luxrender.net/wiki/index.php?title=LuxRays LuxCore ======= LuxCore is the new LuxRender C++ and Python API. SLG (SmallLuxGPU) ================= SmallLuxGPU is a LuxCore/LuxRays demo and was a LuxRender v0.8 "proof of concept". You can find more information about SLG at http://www.luxrender.net/wiki/index.php?title=SLG Authors ======= See AUTHORS.txt file. Credits ======= A special thanks goes to: - Alain "Chiaroscuro" Ducharme for Blender 2.5 exporter and several scenes provided; - Sladjan "lom" Ristic for several scenes provided; - Riku "rikb" Walve for source patches; - David "livuxman" Rodr�guez for source patches; - Daniel "ZanQdo" Salazar (http://www.3developer.com/) for Sala scene and Michael "neo2068" Klemm for SLG2 adaptation; - Mourelas Konstantinos "Moure" (http://moure-portfolio.blogspot.com/) for Room Scene; - Nate Robins for glut32.dll; - Diego Nehab for PLY reading/writing library; - http://www.hdrlabs.com/sibl/archive.html and http://shtlab.blogspot.com/2009/08/hdri-panoramic-skies-for-free.html for HDR maps; - http://chronosphere.home.comcast.net/~chronosphere/radiosity.htm for Cornell Blender scene; - libPNG authors http://www.libpng.org; - zlib authors http://www.zlib.net/ (not used anymore); - OpenEXR authors http://www.openexr.com/ (not used anymore); - FreeImage open source image library. See http://freeimage.sourceforge.net for details; - Tomas Davidovic (http://www.davidovic.cz and http://www.smallvcm.com) for SmallVCM, an endless source of hints This software is released under Apache License Version 2.0 (see COPYING.txt file).
f40079d - Merge
fc6c440 - OpenCL version of the carpaint material.
711d466 - Added the support for Heterogeneous Volumes
428c363 - Mix material is now able to handle correctly volume information
db0eadd - Added the suport for refraction across volumes with different IOR
beaa9b4 - Fixed a couple of errors in OpenCL for distant and sharpdistant light sources
257427e - Fixed a problem with sun, distant and sharpdistant light sources and volumes
69cee54 - Fixed a problem with a BSDF test and Volumes
1c58708 - Fixed error with MSVC compilers
Fixed error with MSVC compilers
de77f25 - Fixed a problem when editing a scene with default world volume
45cc482 - Now using more consistent way to name IOR parameters in glass, archglass and roughglass materials