27 hours ago Vlad "SATtva" Miller Compilation fix to the last commit (suggested by jeanphi) default tip
41 hours ago Jean-Philippe Grimaldi Better error detection when saving images. Fix for issue #1314.
6 days ago Jean-Philippe Grimaldi Fix instanced area lights placement.
6 days ago Jean-Philippe Grimaldi Merge
6 days ago Jean-Philippe Grimaldi Fix uninitialized Light fields.
8 days ago David Bucciarelli Merge and fixed FindFFTW.cmake to look for FFTW version 3 before generic version (the code is not compatible with version 2)
8 days ago David Bucciarelli Added the support for a generic deferred loading shape
8 days ago Jean-Philippe Grimaldi Fix a typo for instances of instances of area lights.
8 days ago Jean-Philippe Grimaldi Fix for issue #1361: make sun power independent of size.
9 days ago Jean-Philippe Grimaldi Update the FindFFTW script to be more versatile.
9 days ago David Bucciarelli Fixed a bug in Sobol Sampler
10 days ago David Bucciarelli LuxVR has a new option to enable SLG telnet interface
12 days ago David Bucciarelli Merge and added cmake/FindFFTW.cmake
12 days ago David Bucciarelli Update the code to use the new RayHit class with mesh and triangle index
2 weeks ago Jens Verwiebe OSX: users may be confused by the "NOTFOUND" result of the search macro, so i set the path explicitely
2 weeks ago Jens Verwiebe OSX: fftw3 configuration fix
2 weeks ago Jean-Philippe Grimaldi First attempt at merging obstacle maps glare function, courtesy Sebastien De-Cunsel.
2 weeks ago David Bucciarelli Fixed a problem with hybrid rendering and memory de-allocation
2 weeks ago David Bucciarelli Restored the Preprocess() method in DataSet class
2 weeks ago David Bucciarelli Update Hybrid and SLGRenderer code for compatibility with new LuxRays code
4 weeks ago Asbjørn Heid cpp api: Adde motionBegin/End, changed nItems of AddPoint etc to reflect number of elements, not floats.
4 weeks ago Guillaume Bouchard Fix to build with boost 1.53 and Qt.
4 weeks ago Guillaume Bouchard Fix to build with boost 1.53
4 weeks ago David Bucciarelli Fixed the last fix to doubleside material
4 weeks ago Asbjørn Heid cpp_api: Release context lock in wait() before calling Context::Wait().
4 weeks ago Jens Verwiebe Fix FrontForBack case in doublesided mat
4 weeks ago Jens Verwiebe Fix some typos in doubleside mat
4 weeks ago David Bucciarelli Added the support for usefrontforfront/usefrontforback flags to doubleside material
4 weeks ago David Bucciarelli Added the support for alwaysfront flag to doubleside material
4 weeks ago David Bucciarelli Added the support for doubleside material
4 weeks ago David Bucciarelli SLGrenderer: added the support for light transformation to infinitelight, skylight and sunlight
4 weeks ago David Bucciarelli SLGRenderer: fixed a problem with negative alpha values
5 weeks ago Asbjørn Heid Compilation fix in tonemapwidget
5 weeks ago Asbjørn Heid Added cpp api test program.
5 weeks ago Jean-Philippe Grimaldi False colors tonemapper courtesy of Sebastien De-Cunsel.
5 weeks ago Jean-Philippe Grimaldi Put lux.h inline functions into lux namespace to avoid conflicts.
5 weeks ago Asbjørn Heid Added "abbe" fresnel texture.
6 weeks ago Jean-Philippe Grimaldi Fix a silly typo.
6 weeks ago Jean-Philippe Grimaldi Change default log level according to the compile time NDEBUG define.
6 weeks ago Jean-Philippe Grimaldi New "darken" color clamping mode courtesy of Sebastien De-Cunsel.
6 weeks ago David Bucciarelli Enabled alpha channel support in SLGRenderer
6 weeks ago David Bucciarelli Now SLGRenderer try to translate the accelerator used for the scene too (BVH in BVH, QBVH in QBVH and KD-Tree in MQBVH)
6 weeks ago David Bucciarelli Merge with new_ocl_intersectiondevice
6 weeks ago David Bucciarelli Now handling exceptions in HybridSamplerRenderer::RenderThread::RenderImpl() new_ocl_intersectiondevice
6 weeks ago David Bucciarelli Fixed reported GPU load new_ocl_intersectiondevice
6 weeks ago Asbjørn Heid Fix for tabulatedfresnel requiring empty line at end.
6 weeks ago David Bucciarelli Updated hybrid sampler to use the new IntersectionDevice interface new_ocl_intersectiondevice
6 weeks ago Jean-Philippe Grimaldi Try to fix area light instances consisting of several triangles.
6 weeks ago Jean-Philippe Grimaldi Better out of gammut color clamping, courtesy of Sebastien De-Cunsel.
6 weeks ago Aldo René Zang merge ARLuxrender with revision ce1dbef090a7 ARLuxrender
6 weeks ago Asbjørn Heid Added exception handling to parsing.
7 weeks ago David Bucciarelli LuxVR: avoid to look for SLG command if it is not used (i.e. conversion-only mode)
7 weeks ago David Bucciarelli Merge
7 weeks ago David Bucciarelli SLGRenderer: added the support for all textures to light emission
7 weeks ago Asbjørn Heid Fixed incorrect line endings in cyHairFile.h
7 weeks ago David Bucciarelli Sobol sampler now starts from pass 32 on CPU too
7 weeks ago David Bucciarelli LuxVR: added a new command line option (--convert-only or -c) to skip SLG GUI execution
7 weeks ago Asbjørn Heid LuxVR: Hopefully last fix for command line quoting.
7 weeks ago David Bucciarelli LuxVR: tentative solution for handling file names with spaces
7 weeks ago David Bucciarelli LuxVR: rollback of quotes around file names