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27 hours ago
Vlad "SATtva" Miller
Compilation fix to the last commit (suggested by jeanphi)
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41 hours ago
Jean-Philippe Grimaldi
Better error detection when saving images. Fix for issue #1314.
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6 days ago
Jean-Philippe Grimaldi
Fix instanced area lights placement.
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6 days ago
Jean-Philippe Grimaldi
Merge
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6 days ago
Jean-Philippe Grimaldi
Fix uninitialized Light fields.
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8 days ago
David Bucciarelli
Merge and fixed FindFFTW.cmake to look for FFTW version 3 before generic version (the code is not compatible with version 2)
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8 days ago
David Bucciarelli
Added the support for a generic deferred loading shape
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8 days ago
Jean-Philippe Grimaldi
Fix a typo for instances of instances of area lights.
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8 days ago
Jean-Philippe Grimaldi
Fix for issue #1361: make sun power independent of size.
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9 days ago
Jean-Philippe Grimaldi
Update the FindFFTW script to be more versatile.
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9 days ago
David Bucciarelli
Fixed a bug in Sobol Sampler
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10 days ago
David Bucciarelli
LuxVR has a new option to enable SLG telnet interface
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12 days ago
David Bucciarelli
Merge and added cmake/FindFFTW.cmake
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12 days ago
David Bucciarelli
Update the code to use the new RayHit class with mesh and triangle index
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2 weeks ago
Jens Verwiebe
OSX: users may be confused by the "NOTFOUND" result of the search macro, so i set the path explicitely
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2 weeks ago
Jens Verwiebe
OSX: fftw3 configuration fix
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2 weeks ago
Jean-Philippe Grimaldi
First attempt at merging obstacle maps glare function, courtesy Sebastien De-Cunsel.
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2 weeks ago
David Bucciarelli
Fixed a problem with hybrid rendering and memory de-allocation
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2 weeks ago
David Bucciarelli
Restored the Preprocess() method in DataSet class
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2 weeks ago
David Bucciarelli
Update Hybrid and SLGRenderer code for compatibility with new LuxRays code
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4 weeks ago
Asbjørn Heid
cpp api: Adde motionBegin/End, changed nItems of AddPoint etc to reflect number of elements, not floats.
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4 weeks ago
Guillaume Bouchard
Fix to build with boost 1.53 and Qt.
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4 weeks ago
Guillaume Bouchard
Fix to build with boost 1.53
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4 weeks ago
David Bucciarelli
Fixed the last fix to doubleside material
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4 weeks ago
Asbjørn Heid
cpp_api: Release context lock in wait() before calling Context::Wait().
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4 weeks ago
Jens Verwiebe
Fix FrontForBack case in doublesided mat
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4 weeks ago
Jens Verwiebe
Fix some typos in doubleside mat
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4 weeks ago
David Bucciarelli
Added the support for usefrontforfront/usefrontforback flags to doubleside material
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4 weeks ago
David Bucciarelli
Added the support for alwaysfront flag to doubleside material
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4 weeks ago
David Bucciarelli
Added the support for doubleside material
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4 weeks ago
David Bucciarelli
SLGrenderer: added the support for light transformation to infinitelight, skylight and sunlight
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4 weeks ago
David Bucciarelli
SLGRenderer: fixed a problem with negative alpha values
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5 weeks ago
Asbjørn Heid
Compilation fix in tonemapwidget
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5 weeks ago
Asbjørn Heid
Added cpp api test program.
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5 weeks ago
Jean-Philippe Grimaldi
False colors tonemapper courtesy of Sebastien De-Cunsel.
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5 weeks ago
Jean-Philippe Grimaldi
Put lux.h inline functions into lux namespace to avoid conflicts.
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5 weeks ago
Asbjørn Heid
Added "abbe" fresnel texture.
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6 weeks ago
Jean-Philippe Grimaldi
Fix a silly typo.
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6 weeks ago
Jean-Philippe Grimaldi
Change default log level according to the compile time NDEBUG define.
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6 weeks ago
Jean-Philippe Grimaldi
New "darken" color clamping mode courtesy of Sebastien De-Cunsel.
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6 weeks ago
David Bucciarelli
Enabled alpha channel support in SLGRenderer
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6 weeks ago
David Bucciarelli
Now SLGRenderer try to translate the accelerator used for the scene too (BVH in BVH, QBVH in QBVH and KD-Tree in MQBVH)
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6 weeks ago
David Bucciarelli
Merge with new_ocl_intersectiondevice
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6 weeks ago
David Bucciarelli
Now handling exceptions in HybridSamplerRenderer::RenderThread::RenderImpl()
new_ocl_intersectiondevice
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6 weeks ago
David Bucciarelli
Fixed reported GPU load
new_ocl_intersectiondevice
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6 weeks ago
Asbjørn Heid
Fix for tabulatedfresnel requiring empty line at end.
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6 weeks ago
David Bucciarelli
Updated hybrid sampler to use the new IntersectionDevice interface
new_ocl_intersectiondevice
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6 weeks ago
Jean-Philippe Grimaldi
Try to fix area light instances consisting of several triangles.
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6 weeks ago
Jean-Philippe Grimaldi
Better out of gammut color clamping, courtesy of Sebastien De-Cunsel.
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6 weeks ago
Aldo René Zang
merge ARLuxrender with revision ce1dbef090a7
ARLuxrender
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6 weeks ago
Asbjørn Heid
Added exception handling to parsing.
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7 weeks ago
David Bucciarelli
LuxVR: avoid to look for SLG command if it is not used (i.e. conversion-only mode)
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7 weeks ago
David Bucciarelli
Merge
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7 weeks ago
David Bucciarelli
SLGRenderer: added the support for all textures to light emission
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7 weeks ago
Asbjørn Heid
Fixed incorrect line endings in cyHairFile.h
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7 weeks ago
David Bucciarelli
Sobol sampler now starts from pass 32 on CPU too
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7 weeks ago
David Bucciarelli
LuxVR: added a new command line option (--convert-only or -c) to skip SLG GUI execution
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7 weeks ago
Asbjørn Heid
LuxVR: Hopefully last fix for command line quoting.
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7 weeks ago
David Bucciarelli
LuxVR: tentative solution for handling file names with spaces
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7 weeks ago
David Bucciarelli
LuxVR: rollback of quotes around file names
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